A downloadable game

Download NowName your own price

A CHARMING COASTAL TOWN WHERE
SOMETHING SINISTER AWAITS...

ONE PAGE HAVEN is a solo draw/sketch journaling
role-playing game inspired by tales of cosmic horror and films like Stepford Wives and Perfect Blue. You’ll play as the newest resident of a wholesome and pleasant Town by the sea, where something ominous lurks beneath the surface. Roll the dice, complete the prompts, and record everything on a single sheet of paper. However, a word of caution:

If you run out of space, YOU DIE
If you run out of Luck, YOU DIE

The gameplay is based on system created by M. Kirin for her ONE PAGE LEFT Series of solo ttrpgs. Create your character, the terrifying Apparition hunting them, and see where your story takes you. In the end, you’ll possess a harrowing account akin to clues and notes found in survival horror games like Resident Evil and Corpse Party. The game also features substitute playboards - so your time in Town never really has to end, does it?

Ready to play? You'll need: 

  • A six-sided die (d6)
  • A black pen
  • A red pen
  • A marker
  • A single sheet of paper (Letter/A4)

  • Don’t forget - setting the mood is everything. 

    Dim those lights, and fire up the official

     ONE PAGE HAVEN Playlist on Spotify. Or create your own haunting mix to listen to as you navigate the uncanny occurrences in Town. 

    Have fun, Player. 

    And of course - Welcome, Home.



    Made by: Brite Palette
    Art by: Brite Palette
    Based on One Page system by: M. Kirin

    Playtesters: Rogue Centaur, Telmann_the_Reader , Greebo17, ForgedIron, Evandro_Novel, IAmAUser4Real

    Download

    Download NowName your own price

    Click download now to get access to the following files:

    One Page Haven.pdf 675 kB
    Gameplay Tips.txt 1.8 kB

    Comments

    Log in with itch.io to leave a comment.

    (+1)

    My playthrough as a baker has been an absolute blast. Loved every second of it! 

    THIS - IS - FIRE. I am in awe of how you took artistic liberties in the best way and made the theme and the playsheet a creation of your own. Incorporating everything in a way that's this cohesive takes primo imagination and creativity. BRAVO!

    (+1)

    OMG wow, so I followed over here because you left such a lovely comment on my zine but this looks INCREDIBLE! Seeing the playthrough pages below and in your screenshots is so unique and cool, I'm kinda losing it over how epic this looks.

    I have zero artistic ability but want to learn, and this looks like a great excuse to practice. I LOVE journaling games and I've made so many, but never thought to make a journaling/SKETCH game 😮😮😮😮😮 

    You're a mad genius and I LOVE IT

    - ✨Beth

    (+1)

    Thank you for the wonderful comment. There aren't many doodling and sketching solo games out there but they are a great way to make and practice art. 

    If you check out the OG One Page Left you'll see people of all kinds of artistic ability give it a try. Some are amazing artists and others are just in it for the fun.

    And your zine really was great! I'm a big believe in zines being a free medium where anything can happen or be explored. Yours fit in the wheelhouse perfectly AND was well-made! You should be proud.

    (+1)

    Aaaaaaawwwww thanks, that means a lot, especially after seeing your awesome work! And thanks for the suggestion for One Page Left, too! I always say my favorite games are ARTIFACT games, where you create something as you play it. I've seen everything from games where you take photos or write poetry to filling a jar with cool stuff, or arranging items on a table like an altar. And just the way your final gameplay images turn out is SO frenetic and awesome!

    (+3)

    Hey there! Here it is my first playtrhought of One Page Heaven. I Have to say it is my first time playing this kind of micro games but it was a very fun experience. The game have lots of posibilities and it's very replayable since there is a lot of prompts. I did my game in spanish since it's my native languaje but all the english vocabulary of the game it's very easy to understand. A very entertaining and creative game!

    (+1)

    That is a BEYOND spectacular playsheet. You really brought the full horror out for all to see! Thank you so much!

    (1 edit) (+1)

    Not a devlog, I just wanted to have fun with my own game and explore the artistry of it. 

    I interpret this playthrough as a video game designer, thinking he's smarter than most, having tracked down a creator he idolizes from his childhood. He learns this creator, Edward Marsh, was last heard from in the Town and moves there to meet his hero (and maybe learn from him). My apparition, the Carved Soldier, was relentless. I feel that once my character realized that Edward Marsh had gone missing in addition to the supernatural stuff he realized he wasn't the mastermind sleuth he thought he was. He wasn't even a match for the Apparition in the end. 

    I liked focusing on the aesthetics and drawing a bit more than in the example ones I made for the game page. That was really freeing.

    (2 edits) (+2)

    I playtested an early prototype, and after finally getting to try the finished product, I am really impressed! This game can go a lot of different places based on the roll of a die, and the alternative story tables included greatly expand the possibilities for an already very replayable game. 

    Below was my first playthrough

    And this was my second playthrough:


    As you can see from these two characters I played, there's so much potential in your final result. Nearly every prompt gives you the choice to either describe or draw something. My first instinct was that writing would be faster, but I soon realized that drawing often saved much more space- and thus gave me more chances to play before running out of real estate! Plus, as I draw some of these pictures, it forced my mind to think deeper on what world I'm building in my head, and how to fit the pieces together. It was a really fun way of immersing me! On my second run through, (the computer screen one) I began to think about the page itself as an art project, and how I wanted to make it look like a finished story-telling piece, so I tried to connect visually with my specific character and how I could bring that out to the page. The end result was totally unique from my first! I had a lot of fun, and even shed a literal tear (!!!) when I had to type out his final words. 

    Give it a try! That's my recommendation, it's fun fast and free!!!  

    Your playsheets are AMAZING! OMG! Thank you 100x over for sharing these! My jaw is just on the floor.