
Shine for the Revolution
A downloadable cyberpunk experience

Unleash Your Vision.
BURN
your brilliance into the tech-blighted streets of this dark metropolis. The tyranny of the megacorporations, weak politicians, and manipulative media must end. â–
Give up everything to be the menace they fear you will become.
Dominate the City.
REVEAL
your ideology, launch your rebellion, and elevate the status of your insurgency by fulfilling mission objectives. Loyal acolytes await your enlightened commands. Their idealism, and their lives, are the foundation of your better tomorrow. â–
Live for Tomorrow.
Shine for the Revolution is a GM-less lite cyberpunk ttrpg. Play solo or with friends.
The game is an expanded-hack of Archmage Arispen's Dungeons & Business Cards. It is also influenced by Mundos Infinitos' Magical Girl Altered Soulbreak Lumina. â–
CREATED BY: Brite Palette
ART BY: Brite Palette
PLAYTESTERS : Starmeadows, RogueCentaur, & Nemysisrelapse

Access the OFFICIAL SPOTIFY PLAYLIST to set the vibe.
For a playthrough example, check out:
| Status | Released |
| Category | Physical game |
| Rating | Rated 4.9 out of 5 stars (7 total ratings) |
| Author | Brite Palette |
| Tags | Cyberpunk, Dystopian, free, GM-Less, journaling, rules-lite, Sci-fi, solo, Solo RPG, Tabletop role-playing game |
| Average session | About a half-hour |
| Languages | English |
| Content | No generative AI was used |





Comments
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I started my first game yesterday and enjoyed it but encountered a few questions.
On 4 I had a case where I succeeded and on the way back I rolled for a new encounter which “spawned” a different trap, which felt strange (for me at least). Getting an enemy in a room that had a trap I succeded feels fine as "they are moving around" the location.
Great game with great art, I like it :)
Thank you, these are great questions -
1. That is correct. Four items is the Max.
2. Left vague on purpose. You do not NEED to roll at the entrance but you can and this is helpful with completing missions or bounties because it gives you another opportunity.
3. You do not, but you may continue traveling around and having encounters if you haven't met the mission goal but you've explored the entire map.
4. Once you succeed with a trap that room is free and clear. So you don't have to roll again. However, if you failed the initial roll you have to challenge it again if you return. If you're re-exploring a map then you'd treat the area as new and roll for a new encounter (if you haven't met the goal).
For that situation you mentioned, go with the feel of your story. If it seems odd for a trap to spawn but you ARE supposed to encounter some kind of danger - treat it as an enemy encounter. In some locations that'd make more sense (thinking of Security Building or Freedom Zone). Others, I'd say a really pissed off facility or employee would go nuts with traps trying to keep you from advancing (Laboratory or Orbital Station). However, it depends on your, the player, view of the genre and that makes it interesting.
I'm so glad you're enjoying it! It's one that I've always wanted to return to. There's a lot of fun to be had.
Thank you very much for the clarifications.
Let's see if the "Harolds of Change" can change the city in the name of Faith :)
No problem! Faith is an interesting one for a revolution, I hope it goes well! Feel free to share playthrough notes and stuff in the comments here. I always love hearing about player's adventures and I know it helps future players as well.
Printed out and it looks great! Leaving on a trip and this is definitely going with me. Thanks!
I'm so glad to hear someone has a printed version. I hope you have a load of fun and thank you for leaving this comment!
oi, this looks brilliant
Thank you, Axiom! I was really feeling it with this one.
I'm unfortunately not that familiar with ttrps but this looks very cool and the art is brilliant! :)
No worries! I really appreciate you taking a look and leaving acomment. I do love to set-the-scene with art. Thank you!
incredible design as always I’m so excited to print this out and play!
Thank you for the comment and your help during the playtesting phase!
This game was so fun to play! Long live the Rainbow Brite-Palette Revolution!
THESE ARE SO GOOD! I just love how you made the operative types your own but also like...absolute remix at the same time. You really got it and I appreciate you for it!